When not writing descriptions for episodes of the Oxley Bom MotoGP Podcast, I love to spend time on games. And I mean games in every format, from ancient boardgames to weird videogames and, of course, racing. It’s not just about playing them, but also about appreciating the design behind them; the way every little aspect has been tweaked just so, in order to make it fun and meaningful.
So trust me when I say: making a game flow right is so, so much harder than you’d think.
Why am I telling you this? Because I need you to understand how horrifyingly titanic a task it would be if someone walked up to you and asked you to build a multimillion dollar racing track…that feels good. Yet that is exactly the task that our guest of today specializes in. Everyone, give a round of applause for Bob Barnard!
Funny fact: he made a track called Phillip Island.
(We miss it dearly!)
Anyway, we decided to give Bob a call and see if we could get him to tell us the juicy truths of track design. Luckily for us, he picked up – and here’s the chat. Bob, it’s been an honor!
- LISTEN TO THE PODCAST HERE!
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Oh, and a quick word in regards to sponsors:
If you’re interested in connecting with a really unique MotoGP audience — we’re working with Smash Brand Group out of Sydney to manage partnerships. Curious? Just head to smashbrandgroup.com.au and get in touch!




